Creating a New Optimized Shading Model to Fake a Reflection / Refraction system using basic Opaque Model : Working with Dynamic and Static Lighting Thoose Images are just a basic example of the shader. Inspiration from :
https://forums.unrealengine.com/development-discussion/rendering/1409241-abusing-ue4-s-reflection-system-for-cheap-translucency
FakeGlassShader - UE4
Fake translucent - 1
Fake translucent - 2